• Skyrim game taste of death walkthrough. Daedric Princes: Namira. The only cure is Peryite

    15.07.2020

    Giver: Brother Verilius
    Requirements: none
    Reward: Amulet of Arkay
    Ring of Namira or 1500 Septims

    Leaving for Markarth:

    We go to the stone fortress:

    We go to the entrance to the hall of the dead:

    We speak with Brother Veril. He will refuse, so you will either have to bribe him or convince him. Since not many pump eloquence, we will bribe him (The price, most likely, is not fixed and may vary depending on the level of eloquence, various abilities, etc.).

    He gives us the key. We go inside the hall, we are looking for the altar of Arkay.

    Eola will approach us. Don't panic, don't kill her. After talking with her, we learn that she is one of the Cannibals. We agree with her on all points.

    We exit the same way we entered. We speak with Verilius, we get the Amulet of Arkay.

    We go to the location "Cliff Cave":

    Attention, if you have already been there, then the consequences are unpredictable.

    We clear the dungeon. The dungeon itself is not difficult, the draugrs are leveled (Depends on the level of the character). But I didn’t find anything special in this dungeon either. With the exception of the book that increases witchcraft:

    At the end of the dungeon, a small boss awaits us, after killing which Eola herself will run to us. But in order not to waste time, I advise you to run towards her (to the entrance to the dungeon through which we came).

    Dungeon Map:

    Eola gives us a hundred gold coins and sends us to Brother Veril.

    We go to Markarth, to the hall of the dead. We speak with Veril.

    You can either convince him again (threat or persuasion), or bribe. What is interesting: we were given 100 gold, and this friend is asking for all 500:

    We pay him money and go back to the Cliff Cave. We approach Eola and she “talks” to him:

    Brother Verilius lies down on the altar and you are ordered to kill him.

    Kill Veril. At the request of Eola, we eat it (Press search and a dialogue appears: eat or leave):

    Namira talks to us and gives us a ring:

    After that, you can take Eola as a satellite:

    P.S.

    There is also an ending for noble knights. When you are asked to kill the priest, we kill all the cannibals. The priest wakes up and thanks us. His gratitude is expressed in 1500 septims.

    Namira's ring is a very good and unique piece. And the cash payment is so small that it will hardly pay for the mercenary (500 septims) and the enchanted ring (2000+ septims).

    Daedric Princes are very strange creatures that have their own customs, and a couple of them are dangerous for some dimensions. In Cyrodiil, you could communicate with them only through the altars, which usually stood at the foot of various statues. As for Skyrim, here all the altars have become much smaller, there are not so many statues here, but the Daedra Lords still reward those who serve them just as well. Helpers usually receive some unique and very rare artifacts, which in turn have magnificent and unusual properties.

    There are sixteen Daedra Lords in total in the game, but there will be fewer tasks, since talking, for example, with the Night Mother named Nocturnal, is possible only if you have completed the Thieves Guild quest chain, and you will not receive rewards from it, so you you have to be content with just the fact that she talked to you.

    Mad Mind - Sheogorath

    Someone in Solitude will ask you to help in one non-standard case - namely, to return one person from vacation. According to the tramp who turned to you, you can find his owner in the forbidden wing of the Blue Palace, where the mad king Pelagius himself once lived. As soon as you get the royal bone, you can go to the indicated place (the bone, by the way, is absolutely useless).

    So, you can get into this forbidden wing if you turn to Folk Firebeard, or to a cleaner named Una. The wing, in turn, will be abandoned, so there will be dust, cobwebs and other muck as it should be. At some point, your journey is interrupted and you find yourself in some very strange place, along with Sheogorath himself, who allegedly spends his "vacation" here. here you can also find the late Pelagius the Third.

    Sheogorath will agree to interrupt his rest if you can only get out of Pelagius' mind. Moreover, you will not have any weapons or magic. You will only be given a staff called Webbjack. So, you have to go through three arches, which are analogous to trials.

    In the first arch, on the left side, there is an arena where the astronachs fight. There you will have to use the staff given to you on the spectators who are watching this massacre. In the next arc, you will have to shoot "night terrors". Each nightmare is triggered when you use your staff on Pelagia. After the third arc, you will already have to use the staff to increase the confidence of Pelagius, while reducing his enemies.

    After going through three stages, the deed will be done and as a reward you will receive Wabbajack - a magical staff that will give a random spell with each shot. And do not forget after you find yourself back in reality, carefully search the room for valuable things.

    Taste of Death - Namira


    In a city called Markarth, rumors about a very strange tomb have been circulating for a long time. You can find out about this tomb by asking the bartender at the local tavern, or you can go straight to Understone Keep. In general, when you find yourself in the palace, then go to the Hall of the Dead and talk to brother Verel, who will be standing near the entrance to the tomb. He, in turn, will tell you that someone is eating the dead inside and ask you to look into this matter.

    As you enter inside and go forward a little, you will hear the voice of Namira, and soon her servant named Eola. The girl invited you to join their strange community. If you agree then go to the Cliff Cave.

    The note: If you have previously been in this mine, then the task may become impassable - the game will freeze as soon as you return back to this cave.

    If you do not want to accept Eola's offer, thereby engaging in cannibalism, then immediately fill her up as soon as possible and the task will be finished.

    The note: If you killed Eola and brother Verelius comes to you after that, starting a conversation (when you get out of the fortress), then you got a bug and you can load back.

    So, upon arrival at the indicated place, you will need to clear the cave from the undead. You will have to clean up to the altar of Namira. After this place is cleared, Eola will ask you to bring brother Verelius to this place. You can either agree and calmly bring barat Verelius, or tell him about everything.

    If you bring Brother Verelius to the altar, then you will notice that all the servants of Namira have already been invited to the meal. At this point, you can do whatever you want: you can kill Verelius and join the meal, or you can save him and kill all these cannibals!

    The note: Before you complete this quest, make sure you don't have any quests from Benning, Lisbeth, and Hogni Red Hand - they are all residents of Markarth, and if you kill them, the quests associated with them will become unavailable to you, and quest items forever stay with your hero.

    As a reward, you will receive Namira's ring - this item will give you the opportunity to restore your health at the expense of corpses. Moreover, keep in mind that while engaging in cannibalism, the inhabitants of the city will certainly inform you that your mouth stinks.

    The door that whispers - Mephala


    At some point, the owner of a tavern called "Prancing Mare", in Whiterun, will report that something understandable and inexplicable is happening with Jarl Balgruuf's kids.

    The note: If the hostess of the tavern will not share anything with you, then you should ask her several times in a row. If the rumor does not appear even then, then you should come to her a little later.

    As soon as you take this task, then immediately go to Jarl Balgruuf. He, in turn, will not deny the existing problems and will even offer you to talk with his son named Nelkir (the one who constantly asks if you are going to lick his father's boots). After talking with Nelkir, you will learn about a certain Whisperer in the basement of the Dragon's Reach.

    The whispering door will be Mephala. She will ask you to unlock these doors and then send you back to Nelkir for advice. The boy will tell you that the key can be obtained in the chambers of the jarl or in the chambers of the court magician named Farengar. Of course, the easiest way would be to rob Farengar.

    As soon as you take out the key and open the doors, behind the doors you will see an ebonite sword lying there and a book, which, by the way, warns that this artifact is very dangerous. This completes the task, and the found sword is your reward. This sword will absorb the health of enemies, and to enhance its effect, you need to kill a couple of friends, or your companions.

    House of Horrors - Molag Bal


    In the city of Markarth, near the Silver Blood tavern, if you go a little higher up the street, you can see a character standing near the door - this is Turan and he serves in Stendarr's patrol. He will ask you to help him explore an abandoned house, where, as they say, the Daedra continue to worship secretly.

    The note: Before you enter the house, save, as the task may freeze to the extent that you can no longer get out.

    Unfortunately, this house turns out to be just Molag Bal's trap and soon you have to kill Turan. After this fight, go down to the basement and in the end, you will find the altar of Molag Bal there. So, he will order you to bring here a priest who is in the service of Boethiah. The priest's name is Logrolf. By the way, it was he who ruined the mace of Molag Bal.

    It turns out that this priest was caught by the Outcasts and kept in one of their camps (and in which one the random number generator will decide). Leave this house and move to the indicated place, clearing all the indicated territories along the way. In the end, you get to the priest Logrolf. Under any pretext, force this priest to come to Molag Bal. As soon as you bring him to the indicated place, then hit him with the mace given to you. Eventually, it gets to the point where Molag Bal orders you to simply kill him.

    As a reward, you will receive the legendary mace of Molag Bal, which will take away strength along with magic, in addition, with the help of it you can also captivate souls.

    The only cure is Peryite


    Taking on this task is not easy. As soon as you reach the tenth level, you can start waiting for a meeting with a sick refugee, who will tell you about where the sanctuary of Peryite is located and about its guardian named Kesh the Pure. Although you can also try to find this place on your own. It is located in the northeastern part of the city of Markarth (in the mountains) and in the northwestern side of the village called Kartvasten, and in the south side of the Druadah Stronghold (it will be extremely difficult to navigate).

    As soon as you find this place, you will not be able to talk to Peryite right away, since for this you need to make a special potion that will allow you to go to the Daedra. You will need to bring one Flawless Ruby, a Poison Bell, a Silver Bar, and Vampire Ashes. You can buy a silver ingot from any merchant, you can even steal it in the village of Karthwasten, as there is a silver mine there. The poisonous bell is the easiest to find in the swamps, in addition, it is sold by any alchemist. The ashes of a vampire will have to be obtained either by killing the vampire himself, or by buying from some pharmacist. As for the flawless ruby, this item is extremely rare, but still comes across. Most often it will drop at high levels.

    As soon as you get the ingredients you need, Cash will brew some kind of potion for you, after which you will inhale green smoke and finally be able to communicate with Peryite. He will ask you to kill a traitor named Orkendov along with his Possessed minions, which are located in the Dwemer ruins called Bthardamz (northwest side of you). This place will be very large, so you will have to wander for more than a dozen minutes, but the good thing is that there will be no special mysteries here and you just have to pull the levers that will allow you to open some passage or cut down the trap. In this area you will find mechanical spiders, centurions and spheres, so there will be a usual set for Dwemer ruins. Your target is Orkendor. You can find him at the very end of the dungeon. As soon as you kill him, then take away the books and the key from him, then rise back to the surface using the elevator and return with a report back to Peryite.

    To talk to him again, you will need to smell the green smoke again. As a reward, he will give you a cool Spell Breaker shield, which will create a charm spell in battle.

    Beyond the Ordinary - Hermaeus Mora


    You will receive this task during the passage of the storyline, after you meet with a scientist named Septimius Segonius, who is located on a small island in the north side of the College of Mages of Winterhold. But you can take the task just like that, if you just visit this person in his shelter and talk to him. By solving a problem in a tower called Mzark, you will get an Elder Scroll and fill a cube with knowledge.

    The note: If you will be doing two tasks at the same time, then do them at once, as this may threaten you with a jam. Just in case, there is a "magic cry" that takes you straight to the final - "Setstage DA04 50".

    As soon as you return to the scientist and give him the cube filled with knowledge, he asks you to bring the blood of an orc, dark elf, high elf, wood elf and falmer. And in order to get out of the cave of Septimius, you will need to chat with the Disgusting Abyss - that is, with one of the Daedra lords.

    After you return back to the scientist, then give him the collected blood and after that, the road to the book of books - Ogma Infinium will open for you. This book will help you instantly raise five skill points - thieves, magic or military. In order to raise the level of skills, simply open the book and press the action button.

    The note: If Septimius will stand near the book and he will not have any reactions, then this is a sign that the task is frozen. In order to solve this problem, you will need to fill up this character.

    On the way back, do not forget to have a final talk with Hermaeus Mora.

    The note: If you take any key quest items from Septimius' body, then they will permanently bind to your hero.

    Call of Boethiah - Boethiah


    The task becomes available only when the hero reaches the thirtieth level. The quest begins after you have a completely unexpected attack, or you read a book about Boethiah. You can also just get to the sanctuary and take the task directly. The Sanctuary of Boethiah will be located near the Windhelm stables, almost on the very edge of the map. You can recognize the place by the fact that Daedra worshipers will fight there.

    After talking with Boethiah, you will learn that you will need to sacrifice your companion, so take some unnecessary companion that is not dear to you. Together with him, come to the sanctuary and order him to come up to the pillar, where you will make a sacrifice.

    The note: The system falters a couple and cannot understand that the death of an NPC has occurred, so it is best to sacrifice some extraneous heroes with whom tasks will not be associated. For example, mercenaries are good, but guild members are bad.

    At some point, your dead companion comes to life, but with the spirit of Boethiah inside. In general, she gives the order to fight warriors with each other until death. You also need to emerge victorious in this fight.

    Next, you will have to visit the bandit camp, which is located on the opposite side of Skyrim. In general, clean up the indicated place and "demote" the former warrior of Boethiah. After that, take the armor of this character, put it on yourself and listen to the last instruction of Mrs. Boethiah.

    As a reward, you will receive this ebony chain mail, which was removed from a recently killed character. This little thing will make your steps much quieter, in addition, it will also poison enemies who get too close to the enemy.

    Call of the Moon - Hircine


    This task begins already in Falkreath, after talking with the inconsolable Mathieus. This character is located in the local cemetery, or in the Falkreath tavern. He will tell you that his beloved daughter was torn apart by a werewolf named Sinding, who was recently caught and put into the barracks. In general, go there.

    The note: If Sinding does not approach the grate, then you need to leave this location and then return back.

    In the course of a conversation with Sinding, you learn that he is indeed a werewolf, but he also says that he suffers from random and completely unpredictable transformations. This curse was put on him by Hircine himself. He did it with a ring. Sinding will ask you to sort things out by talking to Hircine, but first you have to kill the white deer, which will summon the hunter's patron. Sinding returns the ring to you and turns into a werewolf, after which he escapes. You can find a white deer near Falkreath - it is very easy to find and even easier to shoot.

    The note: If the white deer is outside of Skyrim, then you will need to restart the game.

    As soon as you kill the deer, Hircine will turn to you. He talks about getting mad at Sinding for stealing his ring. Hircine says that you need to find the werewolf in a place called Drowned Grotto and kill him.

    Once you're inside the cave, you'll encounter a wounded group of hunters. The last hunter dies after he tells you about what is happening here at the moment. Having met Sinding, he makes you a counter offer - to hunt hunters together. If you do not refuse the task to kill the werewolf, then first he will fill up all the local hunters. At the moment when the werewolf interrupts the hunters, you can also get into battle, thereby immediately tearing off his skin and receiving a wonderful thing from Hircine.

    If you side with the hunters, then the hunters will be stronger, and as a reward you will receive a purified ring of Hircine, which will give you an additional transformation into a beast. To non-werewolves, it is a useless item.

    An unforgettable night - Sanguine


    Another task that is not so easy to take. To take this task, you will need to talk with a character named Sam Gwen, who can, in turn, appear in absolutely any tavern. Sam appears according to the following principle: as soon as the main character reaches level 14, Sam appears in the tavern that is closest to you. If you don't remember where you were at that "age", then load your save and take a good look around where you are.

    After a little friendly drinking with this character, you find yourself in Markarth, in the temple of Dibella, where they will tell you what you have done and offer to make amends by removing all the garbage that you have smashed here. You can avoid this cleaning with the help of money, or with developed eloquence.

    Your next stop is Rorikstead, where a farmer named Ennis will accuse you of stealing his goat from the giant Grock. Naturally, the goat will have to be returned, so you need to defeat the giant.

    Your next checkpoint is Whiterun. When you arrive there, immediately meet with Iseult, who will demand the return of her ring, which is located in the Witch's Mist. Again, you can avoid searching for this ring with the help of money, or with developed eloquence. Your last tip is the fortress of Morvunskar. Inside you will find a bunch of very evil sorcerers along with Sanguine himself. As a reward, you will receive the staff of Sanguine Rose, which makes it possible to summon a Dremora for help.

    The note: This staff will not work for you if you are a sorcerer and have taken a skill called "Elemental Power".

    Shards of Past Glory - Mehrunes Dagon


    You will receive the task at the twentieth level, and the courier will bring you a letter with the task, so you don’t have to look for anything. So, a certain Sil Vesul - the head of the Dawnstar Museum of the Mythic Dawn - wants to collect the Razor of Mehrunes - a historical dagger of the past.

    Mehrunes' razor, in turn, will be divided into three parts, which will be kept by three different characters. The first part is located at a certain Jorgen, who lives in Morthal, and you can pick up a piece of this dagger with both persuasion and fists. In any case, he will give you the key to his house, where you can take the handle of Mehrunes' Razor.

    You can find one more piece from a fortune-teller named Drasqua, but that's not all - the fortune-teller is located in one of the Outcast camps, where, by the way, you can also find a new Word of Power.

    The final piece of Mehrunes' Razor can be found in the orc stronghold called Cracked Tusk. First, take the key to the vault, then go down there and find the last fragment of the dagger there. Keep in mind that there will be many traps, so be extremely careful.

    The note: If you have already killed one of the above characters before, then the task will become unavailable for you, so the following command will come in handy here again - "Setstage DA07 50".

    Once you have collected all three parts of the dagger, then it's time to go to the sanctuary of Mehrunes Dagon. We recommend that you climb to this place from the northern cliffs, as the climb is too problematic on the other side.

    At some point, Mehrunes Dagon turns to you and offers to fill up his employer, thereby becoming his hero and receiving a legendary dagger that gives you a chance to instantly kill your opponent. Seal offers to get out of here as soon as possible and hide this dagger away from the rest - in the museum. It is up to you to choose, but in any case, you will have to fight. After the massacre, do not forget to take the key from the Dremora and fully inspect this sanctuary.

    Cursed Tribe - Malacath


    The task becomes available to you at the ninth level. In Riften, you can listen to the story of the orc fortress. After finding out in more detail, you will learn about the Lagashbur Fortress, which is located in the southwestern side of Riften, a little further than the Darkness Tower. Upon arrival there, the orcs will ask you to help them get rid of one giant. They will also tell you that their tribe was cursed, so they want to summon Malacath and find out what the problem is, but the call requires some ingredients, namely: Daedra heart and troll fat. Fat is not at all difficult to obtain, but as for the heart, you will have to tinker with it, since it falls only from Dremora, which, in turn, are not so common. We recommend that you start completing the Mehrunes Dagon quest, or join the College of Mages of Winterhold, since you can find the desired item in the assortment of the mage Enthir.

    As soon as you collect all the ingredients and perform the ritual to summon Malacath, he will tell you that this orc tribe is suffering because of the cowardice of their leader Yamarz, so he will order them to clear one cave from the giants. You will be ordered to go to a cave called the Yellow Stone, which is located in the northeast side of Riften. Yamarz, in turn, will go there on foot, you can go there alone.

    As soon as you find yourself in a cave, the leader of the orcs begins to coward with might and main. He will be very afraid, so he will beg you to do all the work for him. If he is not killed by the giants on the way to Malacath's shrine, then he will eventually attack you himself so that no one will know about his cowardice.

    You will need to take the hammer from the giant's body and return with it back to the orcs, placing the hammer there on the altar of Malacath. Now it will be called Volengrang and it becomes your reward. Volengrang absorbs the opponent's stamina in combat.

    Dawn - Meridia


    The task begins when a strange ball falls into your hands - this is the guiding star of Meridia. This ball will be extremely rare for you, so it's best to find the statue of Meridia yourself. The statue is located above the road, which in turn leads directly to Solitude, the south side of Wolfskull Cave.

    As soon as you arrive at her place and talk to Meridia, she will tell you where you need to find her guiding star. As soon as you find the ball in the indicated place, then go back to the statue and receive further instructions on how to complete the task. This time you will have to go to the dungeon called Kilkreath (the entrance is located immediately under the statue) and there you already need to kill the necromancer who dared to desecrate the shrine of Meridia.

    The dungeon itself will not be too difficult. You have to move from room to room and gradually activate the circuits of light that will come from the guiding star of Meridia. As soon as you get to the necromancer Malkoran, then first you have to fight with his physical shell, and then with the spiritual one, which will look like a shadow that you might have already met before.

    As a reward, you will receive the sword Radiance of Dawn. This sword is very unusual, as it has such an effect in which one of the blows can incinerate your enemy, and during the death of the undead, a blow to the area occurs, which in turn scares away all the undead nearby.

    Dog - friend of the Daedra - Clavicus Vile


    When you are in Falkreath, you will certainly hear a rumor that a blacksmith named Lod is looking for his dog. Go to this character and find out everything about his dog. As a result, after talking with the blacksmith, you get meat that will help lure the dog out. Once you find the dog, it turns out to be Barbas, Clavicus Vile's life partner. In general, after talking with the dog, you will find out that he recently ran away from him.

    The note: If it so happened that the blacksmith Lod dies - for example, from a dragon, then the task becomes impassable, so be extremely careful.

    In general, Barbas asks you to take him to a cave called Heymar and find there together the sanctuary of Clavicus Vile. Keep in mind that there will be a huge number of vampires inside, so if you doubt your abilities, then we recommend letting the dog go ahead. As soon as you get to the sanctuary and talk to the owner of Barbas, he asks you to drag him the ax of Sorrow, which is located in the Frost Cave, inhabited by a single wizard and his faithful fiery astronomer.

    As soon as you return the ax, the Daedric Prince offers you to keep this ax for yourself, you only need to fulfill one single condition - you need to kill Barbas. If you agree, then you get a beautiful ax that, when struck, will damage the opponent's stamina. If you refuse, then you get a beautiful mask of Clavicus Vile, which increases eloquence and improves prices in your favor.

    Awakening Nightmare - Varmina


    At some point, you find out that something is wrong in Dawnstar - all the inhabitants of this city have the same nightmares. What happens to the city is known only by the dark elf Erandur - he is also the priest of Mara. Talking to him, he says that this is some kind of bad sign. Erandur claims that Vermina is stealing their memories. In order to rid this city of this misfortune, you will need to go to the temple of the Nightcallers, from where the whole problem comes.

    Upon arrival at this temple, you see the lying bodies, but not dead, but sleeping. A little later, it turns out that the priests of Vaermina were defending themselves from the orc invaders and, in order not to be captured, they put both themselves and them to sleep. In order to break this sleeping spell, you will need to destroy the Skull of Corruption. You are probably wondering how Erandur knows all about this. Everything is simple! He himself is a priest of Vaermina and at the very last moment he managed to escape from this place.

    So, you cannot get to the Skull of Corruption because of the barrier that stands here, so go to the library and find a book called "Dreamwalking" there, from which you will learn about a potion called "Vermina's Apathy", which allows you to go to sleep and move in space. It's time to go in search of this potion. Along the way, you will meet the defenders of the tower, so you have to fight.

    The note: There is a possibility that Erandur may not follow you and the scenario script will stop, so the only salvation is saving. Try to save as often as possible.

    As soon as you drink the potion, you can return to someone else's past, complete the task and return back. As a result, you will find yourself on the opposite side of the barrier. When you get everything, then just remove the soul stone from the pedestal - the barrier will be removed and Erandur will be able to pass to you.

    Now you just have to defeat his former colleagues and decide on the final decision - kill Erandur at the request of Vermina, or let him destroy the Skull of Corruption.

    But keep in mind that the Skull of Corruption is a very interesting and useful artifact. It is interesting in the sense that it scares people, and useful in that it can be charged from sleeping people.

    Black Star - Azura


    Shrine of Azura is the only place where the statue is huge. It is located south of Winterhold. Rumors about this place will be circulating throughout the province from the very beginning of the game, so it will not be difficult for you to take the task.

    As you find yourself in the sanctuary, the priestess named Arania, after talking with you, sends you to Winterhold, in search of a certain elf Nelakar. You can find the elf in a tavern called the Frozen Hearth. He will tell you that his former owner, Meylin Varen, is engaged in terrible experiments with Azura's Star. The essence of these experiments is immortality. It is not known whether he succeeds or not, but the artifact must be returned from the Ilinalta Depths dungeon.

    As soon as you get near this place - enter. After making your way through the huge crowds of necromancers, you find the Star of Azura, which is located on the corpse of Meilin. As soon as you have the artifact, the question arises - to whom to return this item? If you return this item to Azura, you will receive in return a regular, but reusable container of souls for any size. If you return this item to Nelakar, then you get the Black Star - this item will allow you to contain the souls of sentient beings. And since all sentient souls are Great Ones, Nelakar's offer is more advantageous.

    But before you can use the star, you will need to defeat Meilin and his Dremora that are sitting in the star. Since the Dremora are very dangerous in the early stages of the game, we recommend that you stock up on healing potions.

    Giver: Brother Verilius
    Requirements: none
    Reward: Amulet of Arkay, Ring of Namira or 1500 Septims

    Leaving for Markarth:



    We go to the stone fortress:



    We go to the entrance to the hall of the dead:



    We speak with Brother Veril. He will refuse, so you will either have to bribe him or convince him. Since not many pump eloquence, we will bribe him (The price, most likely, is not fixed and may vary depending on the level of eloquence, various abilities, etc.).



    He gives us the key. We go inside the hall, we are looking for the altar of Arkay.

    Eola will approach us. Don't panic, don't kill her. After talking with her, we learn that she is one of the Cannibals. We agree with her on all points.



    We exit the same way we entered. We speak with Verilius, we get the Amulet of Arkay.



    We go to the location "Cliff Cave":



    Attention, if you have already been there, then the consequences are unpredictable.

    We clear the dungeon. The dungeon itself is not difficult, the draugrs are leveled (Depends on the level of the character). But I didn’t find anything special in this dungeon either. With the exception of the book that increases witchcraft:



    At the end of the dungeon, a small boss awaits us, after killing which Eola herself will run to us. But in order not to waste time, I advise you to run towards her (to the entrance to the dungeon through which we came).

    Dungeon Map:



    Eola gives us a hundred gold coins and sends us to Brother Veril.

    We go to Markarth, to the hall of the dead. We speak with Veril.

    You can either convince him again (threat or persuasion), or bribe. What is interesting: we were given 100 gold, and this friend is asking for all 500:



    We pay him money and go back to the Cliff Cave. We approach Eola and she “talks” to him:



    Brother Verilius lies down on the altar and you are ordered to kill him.



    Kill Veril. At the request of Eola, we eat it (Press search and a dialogue appears: eat or leave):

    Namira talks to us and gives us a ring:



    After that, you can take Eola as a satellite:


    P.S.

    There is also an ending for noble knights. When you are asked to kill the priest, we kill all the cannibals. The priest wakes up and thanks us. His gratitude is expressed in 1500 septims.

    Namira's ring is a very good and unique piece. And the cash payment is so small that it will hardly pay for the mercenary (500 septims) and the enchanted ring (2000+ septims).

    So, as in any other game in the series, in The Elder Scrolls 5 Skyrim the coolest artifacts are given out by daedra lords. There are 15 artifacts in total, for each of the 15 deities (in order of descriptions):

    1. Azura - Azura's Star / Black Star (Soul Gem)
    2. Sanguine - Rose of Sanguine (staff)
    3. Peryite - Spell Breaker (heavy shield)
    4. Hermaeus Mora - Oghma Infinium (book)
    5. Molag Bal - Mace of Molag Bal (one-handed mace)
    6. Meridia - Radiance of Dawn (one-handed sword)
    7. Vermina - Skull of Corruption (staff)
    8. Mehrunes Dagon - Razor of Mehrunes (dagger)
    9. Boetha Boethiah - Ebony Mail (heavy armor)
    10. Mephala - Ebony Blade (two-handed sword)
    11. Sheogorath - Wabbajack (staff)
    12. Clavicus Vale - Mask of Clavicus Vale (Heavy Armor)
    13. Namira - Ring of Namira
    14. Malacath - Volendrang (huge hammer)
    15. Hircine - Skin of the Savior (light armor)
    16. Noctural - Skeleton Key (lock pick)
    Accordingly, whoever collects the first 15 artifacts and plays a licensed copy will receive the achievement Daedric Influence.
    I want to warn you right away that almost all Daedra quests have a minimum level - which is not explicitly indicated in the game (unlike Oblivion), so if no one spoke to you, it means it's too early, come later (almost all the quests were completed by me at level 20 and beyond).
    And yes - why did I write all this at all - just like that. In the first week after the release of the game, I already walked all over Skyrim and found all the shrines that are on the street, and marked with an icon on the map. Well, and the descriptions on most sites (from what I read) are complete bullshit and it’s impossible to find anything, and by and large people on the Internet don’t know how to write - there are either articles translated from English by schoolchildren, or terribly crookedly written descriptions . I, too, do not shine, of course, but everything is better than the rest.
    At the moment, the article is practically written to the end - now we already have descriptions of quests, a map and screenshots of all artifacts, only a few minor flaws are missing. Many thanks to all the guys who anonymously gave hints in the comments where to look for the next artifact.
    I apologize that the text was written for so long - they started in November and finished in January. During this time, many, many ahead of me.
    Last update date - 01/31/2012
    Shrine of Azura - Azura's Star.

    The most beautiful and largest statue in the game. Well, the famous artifact is a reusable soul stone, which is not removed from the inventory after use. The statue is located directly below the city where the College of Mages is located (in the north of the map). It is more difficult to get to the statue - the path is small, but you can find it.
    Azura's quest, in general, is not difficult - we speak with the girl near the altar, we get the quest, we go to the city, to the tavern, we find Nelasor, he throws a mark at the other end of the map ... we kill the necromancers, we take the desecrated Star and then the quest is divided for 2 branches - you can return to Azura and clear the star (and also get that girl in the party), or return to that kid in the tavern and make the Black Star - which absorbs human souls.

    Ivastred - Rose Sanguine.

    Accordingly, gives Lord Sanguine. The Rose of Sanguine is a very beautiful staff in the shape of a rose that summons the Dremora to fight on our side.
    A very fun movie-style quest Hangover. You need to find a character named Sam Geven in the tavern - he will offer you a competition who will drink more, well, away we go. I had him sitting in the tavern of the village of Aivastred (this place should be familiar to you from the search for the Greybeards), but there seems to be infa that he may end up in a tavern in another city. Well, or it's all tied up at the player level again.
    I personally bribed everyone during the quest, except for the part about the goat
    At the end, we will go to the castle to the necromancers, there is a portal, and, in fact, Sanguine himself will personally hand us the staff.

    Shrine of Peryite - Spell Breaker.

    This sanctuary is more difficult to find, since there are not so many cities nearby. The screenshot shows how to get to the shrine from Markarth. We speak with the boy at the sanctuary, we get the quest - to bring the ingredients: vampire ashes (there are vampires in the Heimar cave, see below), a poisonous bell (often found in burials), a silver ingot and a flawless ruby ​​(from Draugr, or from Dwemer mechanisms). The most difficult part of the quest is precisely the search for these very 4 ingredients. And the further task with the murder of Orkendor is just garbage, walking through the ruins in the middle of the infected throwing up on you.
    For the task we get a good shield - Spell Breaker.

    Post by Septimius Segonius - Oghma Infinium.

    This quest can be obtained by completing the main storyline. The cave is located north of the College of Mages. In addition to the plot goal, Septimius will be able to get one more quest - Beyond the Ordinary- bring him blood samples so that he can open the Dwemer mechanism. Actually, samples are easier to get in the nearest dungeons - elves are in bulk among necromancers, orcs are found among bandits, and horkers roam, for example, in the basement of the lighthouse.
    At the end of the quest, we will get a book - Oghma Infinium. We look at the first page, turn the page, and get a dialogue, which path we choose - a magician, a warrior or a thief. Choose and get +1 to each skill from this group. Oh, and we have a free level. Also, the book is very expensive.

    Markarth - Mace of Molag Bal.

    This very powerful one-handed mace is perhaps the easiest to obtain. We recover in Markarth, we find the Abandoned House. Near it, a guy from the Mages Guild will be asking if we have ever seen anyone enter this house. We have not seen, but we are ready to go there with him. This is how the House of Horrors quest begins.
    Then the voice asks us to fight, kill the guy, move on, and find the sanctuary (like everything in that order?). There we get a quest, we are looking for the priest Boethia Logrolf, who was taken prisoner by the outcasts. We kill the outcasts, bribe the priest (he did not respond to my persuasion), bring him to the house, there we execute him with a rusty mace, and for this we get a full-fledged Mace of Molag Bal.

    Statue of Meridia - The Light of Dawn.

    Without further ado, Meridia will talk to us herself, if your level allows. First, we will be sent to the other side of the map for the Guiding Star. Then we will set a star in front of the statue and go far into the sky. Having admired Skyrim from a bird's eye view, and having received the quest, we go to the temple, kill Malcorn, clicking on the pedestals along the way so that the light passes on. Well, at the end we get a very beautiful luminous sword

    Nightcaller Temple - Skull of Corruption.
    The quest is taken in the Dunstar Inn. There, a guy named Erandur will offer us to deal with the nightmares of the locals. The terrible intellect of the computer-controlled characters will infuriate you more than once for this level - so do not let him go far from you and do not run anywhere too much.
    So, we go to the aforementioned temple, look for all sorts of objects there (fortunately, they are at least underlined with an arrow right away, this is not Morrowind hardcore for you), we even take a little walk in a dream. Then the voice of Mara orders us to kill him, I personally agreed, for this I received a staff without any problems.

    Dawnstar - Sanctuary of Mehrunes Dagon - Mehrunes Razor.

    In the same Dawnstar there is another Daedra quest - we find the Power of Vesul and his house. He will tell us that he opened the museum, and after a couple of dialogues we will go to assemble the blade. The quest is very unbalanced - one piece can be obtained with a simple threat, while the other two - through a not-so-simple massacre and a bunch of dungeons.
    Actually, when you bring the pieces of the blade to the kid, he will go straight to the Sanctuary. However, I recommend to open its showcases and take the exhibits of the museum for yourself - as a memory of Oblivion and the guys in red hoods who got bored to the end.

    Near the sanctuary, respectively, Mehrunes himself will order us to kill Sil. We do it, we get a blade and a couple of Daedra to boot. After killing the Daedra, I recommend searching them - collecting their hearts (needed to assemble Daedric armor) and the keys to the sanctuary. Using the keys, we go into the sanctuary itself, kill a couple more Daedra, and pick up all the nishtyaki that can be carried away.

    Chapel of Boeta Boethia - Boethiah's Ebony Mail. (screenshot?)

    The minimum level is 30. Previously, there were not even NPCs near the chapel, and therefore there is no point in appearing here.
    So, what we need: you need to come to the sanctuary at level 30 (the map above), talk to the servants, and get the task. Another option is to kill all the servants (there will be no penalties for this), then Boethiah will move into one of the corpses and speak to us herself.
    In any case, the task is the same - to deceitfully lead the victim to the altar. We go to the nearest city, to the tavern, we hire a mercenary for 500 gold (we hire a mercenary, lol), we come with him to the pillar in front of the statue.
    Then we talk to him - I need something from you or something like that. We point to the pillar, click, exit the order mode. He pins the boy to the post. Now we take the Sacrificial Dagger (we are handed, well, or we pick it up from the corpse) and kill it.

    Whiterun, Dragonreach - Ebony Blade.

    The task can be obtained in the Whiterun tavern - it seems, from the person behind the counter. You need to ask about the rumors, and they will tell you that the Jarl's children are a little strange. There will be a task - to find out about the oddities of children. We go to the jarl, we listen, we go to the children - we talk, we go to the door, we talk with the door, the door answers us, we return to the children ... not interesting) - I chose a magician, crept up to his bed at night and killed him in a dream. We return to the door, unlock it, we get the blade.

    Solitude - Wabbajack.
    The quest of the Mad God is crazy enough, and the gift is the same staff from Oblivion, which can both turn the enemy into a chicken and suddenly cure. In short, it's fun.
    We leave for Solitude, go to the tavern, ask the bartender about the rumors. At first they tell some rubbish, but the second time they will have to tell about a strange man who hangs out near the College of Bards. That's what we need. The man asks to rescue his master Sheogorath from a long vacation - but for this you need to penetrate into the abandoned part of the Blue Palace. We go to the jarl, to his steward, beg for the key, unlock the door, go along the corridor, and suddenly teleport to the Madman's Mind - the location strongly resembles the tea drinking scene in the movie Alice in Wonderland.
    After talking with Sheogorath, we go to treat Pelagius with the help of Wabbajack. You need to act like this:

    • in the location with atronachs in the arena, you need to shoot from the staff at the opposite podium
    • in the location with the bed, first we shoot at the sleeping Pelagius, then at the enemy that appears, then again at Pelagius .. and so on until everything is over. By the way, there is a bug here, or an easter egg - you can kill a goat with your left fist, and then inspect it and thus see your inventory - and in the inventory we will have a slightly different version of Wabbajack, as well as the Fang of Cavozein blade and even the pelvic bone of Pelagius. After the quest Fang, by the way, I still have
    • in a location with reduced confidence - first we increase our shorty to the maximum, then we reduce the soldier
    When you do this, we return to Sheogorath, listen to more dialogues, and, in fact, we fly back.

    Falkreath, Heimar's Cave - Clavicus Veil Mask, Ax of Sorrow

    We leave for Falkreath, there, near the city gates, there will be a guard who is looking for a dog - we listen to him, we go to the local blacksmith - we go in search of a dog on our own. A little further than the city gates, she herself will come to us and ask us to follow her.
    Then you will spit on the terrible intelligence and the route laid by the dog for a long time - and you can estimate the length of the path from the screenshot of the map above. As a result, you will score on her and go to kill the bandits, and the dog will enter Heimar's cave just during this time, and you can go after her.
    Having bypassed and cleared the cave from vampires, we communicate with the statue, we get the quest to find an ax. We travel to the other side of the map, kill everyone, pick up the ax, return, choose correct dialogues and get the Mask of Clavicus Veil and the Ax of Sorrow to boot.

    Morkart - Ring of Namira.
    Another banter from Bethesda - now a quest about cannibalism, for which they give a ring that allows you to eat corpses.
    We go to Morkart, to the Understone Fortress and look for the priest Arkay there - I had him in the left wing right after the entrance (where the entrance to the Dwemer ruins) - there is a door in the Hall of the Dead, so he should hang out somewhere nearby. If not, look for the Understone Fortress.
    The guy will tell us that the corpses seemed to have been gnawed and now the Hall is closed, but we beg him for the key. We go into the Hall of the Dead and hear a voice, then a girl will appear who will offer us not to be ashamed of the fact that we ate a brother or sister in childhood. Yes, we were not particularly shy. She invites us to go to the dungeon - we agree, we clear the dungeon, then we go after our old priest, bribe him to go to dinner with us, and then we kill and eat him. Everything, our little ring, now if it is dressed, then during the inspection a dialogue will arise whether to eat a corpse, or to examine it.

    Lagrashbour - Volendrang.

    The orc town of Lagrashbur is located to the west of Riften. When you approach him, help the orcs defeat the giant, and then listen to the dialogues. In the end, you will be asked to bring an offering - a Daedra heart and troll fat. The heart can be taken from the Sanctuary of Mehrunes Dagon, for example (see above).
    After you bring it, they will perform a ritual, and we will go with the leader of the tribe to the cave that leads to the giants' meadow. Then you will have a choice - either go yourself to kill the giant, and then the orc will attack us, or the orc himself will go to fight the giant, and die. In any case, he will die, and we will have to kill the giant and bring his hammer. Then we install the hammer on the pedestal, and we get Volendrang - which has a wonderful bonus for restoring stamina, which allows you to always hit from the heart.

    Falkreath - Skin of the Savior, Ring of Hircine.
    We are looking for the entrance to the Falkreath barracks, it is not easy to find them right away, but you will figure it out, I think. We find a cell there, where the killer of the Sinding girl is sitting knee-deep in water. We come close to the bars, talk to him, get a ring, agree to kill the beast. Then he leaves, to which the guards make a remark to us saying that this is happening, and they don’t even show any attempt to arrest us.
    We set off for the beast - it turns out to be an ordinary deer. I had him standing and doing nothing until I started shooting him with a fireball, and then he started running wildly, so get ready to kill him with one blow without any banter. You'll probably need an onion. After the death of the beast, the incarnation of Hircine will appear, which will offer us to start hunting - you must first kill the werewolf.

    We leave for the Drowned Grotto, we meet a dead Khajiit there, and another half-dead one, who will recline immediately after the conversation. This grotto is extraordinarily beautiful in the light of day, but nothing in the light of the Blood Moon either. Meanwhile, the quest has a fork:

    1. We agree to kill Sinding - for which in the end we get the cuirass indicated above.
    2. We forgive Sinding - for this we get a ring (allowing you to turn into a werewolf), as well as Hircine's Blessing (helps when killing peaceful animals).
    Skeleton Key.
    Obtained by completing Thieves Guild quests.

    By the way, I also wrote about Masks in a similar style. Dragon Priests(with map and description) - . The layout has already turned out more beautiful, and the descriptions are short and convenient.
    At the same time, I highly recommend reading my guide on setting up graphics in the game - you are here. That's all, good luck!

    Level 58 Difficulty Legendary Achievement Daedric Influence
    Talk to Eola
    Convince Verelius to follow me
    Take Verelius to Namira's Shrine
    Kill Verelius
    Taste the flesh of Verelia
    Two-handed weapon increased from 51 to 53
    I'm saving up for a new computer. I won’t refuse a few septims: www.donationalerts.ru/r/gameplay2101 (Tele2, Beeline, Megafon, MTS, Visa, Mastercard, Maestro, Qiwi, Poison, Webmoney, Alfabank, Euroset, Svyaznoy)
    www.twitchalerts.com/donate/gameplay2101 (PayPal)
    Skyrim in Russian. ★Skyrim playlist on PC with joystick: site/group/PLEvi7z_jjFHa6UhJuupzAyhTveAlLVWIm
    ★Passage for the Dark Brotherhood: website/group/PLEvi7z_jjFHY6Gq30GqKsVdY3idBuhC0v
    ★ Books of Skyrim I: website/group/PLEvi7z_jjFHbM3htmYE5_NPB-5N_aZlJH
    ★Books of Skyrim II playlist: site/group/PLEvi7z_jjFHbN-LQZhZgzPGjuizmuggWf
    ★All: website/group/UURP6Nb6GK1ZXljOMFIViKaQ
    ★VK group: vk.com/gameplay2101
    Most bugs are solved by saving the bug in place and restarting the game or computer. If that doesn't work, disable mods temporarily.
    Press Like! Before putting "dislike", explain in the comment the reason why you are going to commit this heinous crime against your mind, honor and conscience. If you already put "dislike", but realized your mistake, put "like". It is possible that you still have time to save yourself from the wrath of the gods ★ Write comments! What did you like? CONSTRUCTIVE criticism is welcome (What was missing? What could have been done better?). Stupid insults are automatically sent to a folder that I never look into. Subscribe to the channel! ★ Share this video on social networks! ↔What else would you like to see on this channel? ↔ If there is a question about the video, indicate the time of the moment to which the question relates.
    watch skyrim, skyrim walkthrough video, skyrim v walkthrough, skyrim legendary walkthrough, skyrim legendary edition walkthrough, skyrim quests, skyrim video, watch skyrim online for free, how to get skyrim 5, skyrim video in russian, skyrim video free, watch skyrim walkthrough video, watch skyrim, skyrim video online, skyrim 5 video walkthrough, how to get skyrim video, watch skyrim for free, skyrim youtube, watch skyrim game walkthrough, skyrim battles, skyrim 5 video, skyrim video walkthrough, skyrim 5 video, video game skyrim, elder scrolls 5 skyrim video, elder scrolls v skyrim video, skyrim video walkthrough, skyrim video, watch skyrim game, skyrim video review, skyrim youtube, watch skyrim video, skyrim gameplay, skyrim dragonborn walkthrough, skyrim quest walkthrough, skyrim walkthrough, walkthrough skyrim legend, how to pass the game skyrim, walkthrough skyrim 5, how to complete a mission in skyrim, skyrim mission and, skyrim quest walkthrough, skyrim 5 walkthrough, skyrim walkthrough, scrolls v skyrim walkthrough, elder scrolls v skyrim walkthrough, skyrim 5 walkthrough, skyrim khajit, elder scrolls v skyrim walkthrough, skyrim quests, how to get skyrim, tes skyrim passage

    Similar articles